Creating animations in SOLIDWORKS can be really simple, especially with the tools provided. Some of these tools are easy to pick up and make the animation process less of a hassle. Coupled with Photoview360, it is also possible to create photorealistic rendered animations.
One of the most basic ways any user can create an animation would be to start a motion study and make use of the motion manager and available wizards to begin creating their animation.
For this article we will be using a Dart gun assembly to showcase some of the options available to all users of SOLIDWORKS .
Here is a close up to give a better view of the Motion manager.
To create animations using the Motion Manager, the user will have to make use of keypoints. These keypoints basically record information such as position or appearances of parts/assemblies and is the core of how animations are created in SOLIDWORKS .
After adding in keypoints, the user can make use of the calculate button to see if the animation solves in the desired manner. This process is repeated as many times as needed as changes are added.
We have added a few more keypoints just so that the arrow component starts moving as the plunger starts to depress.
When the user content with the animation, he/she can proceed to save the animation using the save animation button highlighted in the above image. This will then bring up the save options, where the user can specify items such as image size, aspect ratio and the frames per second for the animation.
Upon clicking save there will be a Video Compression menu which pops up and allows the user to select the codec that will be used to compress the video. After the necessary selections have been made, SOLIDWORKS will begin to calculate the motion and the output the completed video in .AVI format to the specified location. Here’s the completed video, do note that some steps have been omitted but the main concept is still present.
And here is the completed video that has been rendered with Photoview360 turned on.
For More Information
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